![]() ![]() That also means you get quite a personal journey, as different parts of the story will mean different things depending on which scenes you've discovered, so it'll really change the way you think about characters, for example. ![]() Exploration is really key here, and you have a lot more choice over where to go and when. It's not just a corridor with story getting parachuted in to you as you move along, so we think it really pushes the genre forwards again. PCG: The game's had an amazing response on PS4-to those coming to the game for the first time, how does it build upon the first-person games your studio has made before?ĭP: It's by far the most ambitious game of this type that's been made to date: it's properly non-linear, set in one giant open world so you get a much higher degree of agency in terms of storytelling than is normal for walking simulators. ![]()
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